sábado, 28 de março de 2020

Here's To Lookin' At You, Bugs!


Image used for criticism under "Fair Use." All rights belong to Warner Brothers.


"What's up, Doc?"

Bugs Bunny was one of the great idols of my childhood. Looney Tunes used to regularly come on Cartoon Network, and Bugs was the one I always wanted most to see. In fact, Cartoon Network used to dedicate the entire month of June to playing Bugs Bunny cartoons nonstop. Such a bold move could hardly be imagined today. Even more inconceivable were his appearances at that time beside Michael Jordan in Space Jam, and Mickey Mouse in Who Framed Roger Rabbit. The latter more productive than the former.



I speak of Bugs since he just turned seventy-five this year. In the few moments I've spent with him, eyes glued to the TV set, so many are fond. Who wouldn't adore his arguments with Daffy over whether it was "Rabbit Season" or "Duck Season"? We all know the routine. Bugs would concede that it's "Rabbit Season", but Daffy, not one to agree with Bugs, thoughtlessly insists that its "Duck Season", only to get his bill shot off by Elmer. Though Bugs hardly ever got on Elmer's good side, either. As much as he tried to be very, very quiet in his hunting for rabbits, Bugs usually got the upper-hand. Sometimes he did it by cross-dressing as a woman, most famously in What's Opera, Doc? Now remembered as one of Bugs and Elmer's finest, What's Opera, Doc? is a fanciful adaptation of Wagner's Der Ring des Nibelungen, with the "Tannhauser Chorus" and "Ride of the Valkyries" included. The short was produced in the 1950's, when the Chuck Jones cartoons acquired a more modernist art style. We see this on point when Elmer's fury to command the weather gets the background into more clashing hues and greys. What stands out about this particular episode is that Elmer actually succeeds in killing Bugs, to which he weeps. I was shocked upon first seeing this. Tom never caught Jerry. Sylvester never caught Tweety. Wile E. Coyote never caught Road Runner. Yet here we were. Though Bugs slipped in a final comment to berate my surprise, "What did you expect from an opera, a happy ending?"

Even when Bugs was shamelessly ripping off Tom and Jerry's Cat Concerto in Rhapsody Rabbit, he managed to get a good laugh or two in. I mean hell, he literally pulls out a gun to shoot a coughing audience member. I suppose a bullet does better to silence than cough drops.

Bugs had wit. I'd argue that's part of his draw. With so many one-liners, Bugs comes across as an animated Groucho Marx. (Bugs has even put on a Groucho disguise). The rabbit always used his brains to get the upper-hand over his opponents, and being a cartoon, he resolves matters in ways that may surprise the viewer. Compare this to Popeye the Sailor, whom while being entertaining in his own right, always ended his conflicts in the same way: with spinach and muscle. Though the type of character Bugs is comes from the Trickster archetype. NPR compared him favorably to Puck, Anansi, and the Monkey King. Further, the radio station quoted Robert Thompson, who directs a pop-culture studies program at Syracuse University. Thompson remarked of Bugs that, "He defies authority. He goes against the rules. But he does it in a way that's often lovable, and that often results in good things for the culture at large," (Sutherland). Chuck Jones, always made sure that Bugs only acted when provoked. His trickery was a matter of defending his dignity.

And to my recollection, he always won.


Image used for criticism under "Fair Use." All rights belong to Warner Bros.


Bibliography

Sutherland, J.J. "Bugs Bunny: The Trickster, American Style." NPR, January 6, 2008. Web. http://www.npr.org/templates/story/story.php?storyId=17874931

Where Have The Players Been In Your Campaign?

Sit back and consider, for a moment, the contiguous land mass of the Russian nation. It's huge. Wikipedia says that area is 17,098,246 square kilometers. (6,601,670 sq mi) For comparison, a city block ranges from 0.0025 square miles to 0.01 square miles.

Britannica says that "Russia has a maximum east-west extent of some 5,600 miles (9,000 km) and a north-south width of 1,500 to 2,500 miles."

When I created the full Lands of Men hex map, I took a map of Russia and then folded, spindled and twisted the map to make something new, then put my campaign into it. When I started, I had 3 hexes. Now I have... well... this. (Click to embiggen)


The areas in red are where the PCs have been, with a total of about 6 years of play (counting a 4 year campaign interregnum, we've been doing this for ten years.)

The Eastern Borders campaign is my tabletop campaign. They've ranged the most, having gone up towards the Sithasten Mountains when they freed the Marshal's daughter from the Black Brotherhood. They've traveled east to Irecia, the lost Diamond City. They've gone south into the Southron Duchy, into the Nisangel Forests to journey deep into the depths of Tuluk. It "feels" like a lot, but there is so much more to see and do!

The Southern Seas campaign is my play-by-post campaign. Those guys have been at this particular go around for almost five years. In that time, they've covered about two hexes of area, but then the pace of play-by-post is slower. Still, they've been in the mountains near orc territory, and they've sailed to the island city of Ramathia!

The Western Borders campaign is my online Roll20/Discord campaign. They started in January of 2019. While they've had a few hexes of travel while going to a nearby town of Tannia, they've mainly been in one hex of area, seeking to clear the ancient ruins of Griffon's Keep from an advance warparty of orcs, goblins and evil priests. This lies near their homebase of Gireford, a small village.

In a way, this is really cool to see, as well as eye-opening. There's so much space! So many things to discover, to see, to explore. I honestly don't think that I'll live long enough to see all of the major cities visited by PCs, much less every hex explored. That's... crazy.

Anyway, though I'd share this as I think this is hella cool! What about your campaign? Where have your players been? How much have they explored? What else is left?

VectorMan (Genesis/Mega Drive) - Guest Post

This week on Super Adventures, mecha-neko's back with another guest post for you! He's found a game all about robots, purple flags and twinkly stars, and some people reckon it's pretty good. You'll have to keep reading if you want to know what mecha-neko thinks of it though.

Hey everybody, guess what! It's time to play the Mega Drive exclusive VectorMan!

Developer:BlueSky Software|Release Date:October 24th, 1995|Systems:Mega Drive/Genesis

If you think this little fragment of the title screen is busy, believe me I'm letting you off easy. If you're really gutsy, take a look at the full animation. Be warned, it contains flashing images. (And boy howdy does it ever.) That warning goes for the rest of this post as well. Are you ready?
Read on »

segunda-feira, 23 de março de 2020

Percy Bysshe Shelley's "Poetical Essay" Belongs In The Public Domain



Image assumed to be in the Public Domain


The following is a tragic tale about how valuable work of literature was rediscovered, and then undiscovered. This loss for the arts was not due purely to negligence or accident, but to a selfish violation to the memory of Percy Bysshe Shelley. Even if you don't read Shelley, you should, at the very least, be profoundly perturbed by the ways in which the wealthy claim exclusive ownership over our cultural history. Shelley was a victim of avaricious entitlement.



In 2010, The Guardian reported a finding the rocked the literary world. Daisy Hay, a Cambridge graduate, was snooping through the library, as most graduates do, and came across an old manuscript. It turns out that these writings were the unpublished memoirs of one Claire Clairmont, Byron's former lover and a friend of Percy Bysshe Shelley. In these memoirs, she described these two poets in no genial terms, calling them "monsters of lying, meanness, cruelty and treachery." Clairmont, who was at that point a Catholic, branded Byron and Shelley as worshipers of "free love", who ruined the lives of women. Clairmont had personal experience with this ruination, and good reason to be sour. Soon after getting her pregnant with Allegra (who died at age eight), Byron abandoned Clairmont, presumably because he was married to another woman at the time. For this, she labelled him, "a human tyger [sic] slaking his thirst for inflicting pain upon defenceless women" (Alberge).

The writings have proved to be a boon to historians and biographers everywhere, and has helped to increase our understanding of the relationship between Clairmont and the Shelley's. Imagine, however, if Hay decided to sell Clairmont's memoirs to the highest bidder with the new owner refusing to allow anyone else to read the memoirs except himself. Such an action would be rightfully denounced as a greedy theft of history, a selfish attempt to claim personal rights to our global cultural heritage. Distasteful though it may be to entertain such callous contempt for the ever fragile past, it isn't beyond the depravity of some human beings to do so. Daisy Hay was not such an entity. Quaritch Rare Books & Manuscripts, it appears, is.

Of course, when Quaritch sold the recently discovered "Poetical Essay" by Percy Bysshe Shelley, they may have assumed that the owner would be generous enough to share Shelley's words with the public. Though if so, then it would've certainly been little trouble to ask. They were careless, however, in hastily selling off the "Poetical Essay" to the one with the fattest wallet. Quaritch knew how valuable this piece of Shelley's was, (or at least they should have) yet they felt no responsibility to alert local historians? Shameful. I don't have to tell you the exact amount of money paid to Quaritch for selling the "Poetical Essay", except that it weighed about the same as the silver coins paid to Judas Iscariot.

The news of the "Poetical Essay's" rediscovery was the toast of The Guardian in 2006,

"The revelation in today's Times Literary Supplement that an early poem by the great Percy Bysshe Shelley has come to light, and is in the possession of a London bookseller, will cause even more excitement than most. This is a wonderful discovery: few Shelley scholars ever believed the poem, Poetical Essay, would resurface and some even doubted its existence. It is a fantastic chance to learn more about the political and poetic development of the young Shelley," (O'Brien).

However, four years later, the same year, mind you, that Daisy Hay found Clairmont's memoirs, the "Poetical Essay" had vanished once more from the public eye. Michael Rosen noted that the poem in it's entirety was never made available, the reason being that only three people had read it: owner at Quaritch, the person who bought the poem, and some lucky professor by the name of Henry R Woudhuysen. The new owner, apparently, isn't interested in letting any of us peasants read his new treasure. More odd to Rosen, though, was the lack of outrage over the whole scandal, "we were approaching the fourth anniversary of the rediscovery of Shelley's "Poetical Essay" and that we, the public, were no nearer to reading it." (The Guardian) Rosen succinctly expresses his anger well in this paragraph,

"First of all, I would like the poem to be available to read by anyone who is interested. I believe that should have happened the moment it was rediscovered. Secondly, I want to know why Professor Woudhuysen was given the right to look at the poem, but no one else was. Thirdly, I want to know why this situation doesn't seem to bother anyone in the great republic of letters, least of all that guardian of literary precision and exactitude, the TLS. Isn't it an outrage, that a long dead, great writer's work can be hidden away in its owner's drawer?"

Rosen is completely correct here, "Owning manuscripts is one thing: owning the contents is quite another." Copyright laws back him up, too. In general, works fall into public domain 70 years after the death of the creator. This has recently been stalled in the United States by corporations such as Disney, but that's a discussion for another time. What matters, for the moment, is that Shelley's "Poetical Essay" was written in 1811, well past due any claims to copyright. Thus, the "Poetical Essay" is in the public domain, meaning: it belongs to us, the public. We, collectively, have a right to the contents of Shelley's essay, and it is illegal, let me repeat, illegal for the current owner to claim otherwise. There should be a manhunt for this shrewd, elitist coward, I want a subpoena for his arrest. Quaritch should be, at the very least, fined for their blatant carelessness with such a historical artifact. Their hands aren't clean in this affair. They are complicit, in every sense of the word.

So just what was Shelley's "Poetical Essay" all about? It is an anti-militarist piece, written in defense of Peter Finnerty, a critic of Britian's suppression of an Irish revolt, who was later imprisoned for speaking out. Paul O'Brien gave the poem background upon its discovery,

"But his first and defining political campaign was about Irish religious and political freedom - and it is here where the discovery of Poetical Essay is most relevant. Shelley published it in support of Peter Finnerty, the Irish journalist jailed for libelling Viscount Castlereagh, the Anglo-Irish politician who was sent to Ireland in 1797 to crush the United Irishmen rebelling against British rule. Castlereagh's brutality made him the most hated man in Ireland. Shelley was a professed admirer of the United Irishmen, and the events and personalities of the 1798 rebellion were crucial to his political and intellectual development. His abiding hatred for Castlereagh was venomously expressed in the Mask of Anarchy:

"I met murder on the way -
He had a mask like Castlereagh -
Very smooth he looked, yet grim;
Seven bloodhounds followed him

"Finnerty was the editor of the Dublin newspaper the Press and a man of great courage. He was indicted for an article which denounced the actions of Castlereagh, found guilty of sedition, imprisoned for two years and sentenced to stand for an hour in the pillory in Green Street in Dublin. Shelley, then a young undergraduate at Oxford University, was eager to show support for Finnerty. He placed an advertisement in the Oxford Herald announcing the new work, a Poetical Essay, "for assisting to maintain in prison Mr Peter Finnerty", for sale "price two shillings" (The Guardian).

This showed great courage on Shelley's part (though his relations with women may be another matter), and made me think of another great poet who wrote on behalf of Irish suffering, William Butler Yeats. A fragment of Shelley's "Poetical Essay" has made its way into public. It's sharp and rhythmic, certainly, but what I want is meat, when we've been fed only the bone. Regardless, take it away, Shelley.

"Millions to fight compell'd, to fight or die
In mangled heaps on War's red altar lie . . .
When legal murders swell the lists of pride;
When glory's views the titled idiot guide.
* * *
Man must assert his native rights, must say
We take from Monarchs' hand the granted sway;
Oppressive law no more shall power retain,
Peace, love, and concord, once shall rule again,
And heal the anguish of a suffering world;
Then, then shall things which now confusedly hurled,
Seem Chaos, be resolved to order's sway,
And error's night be turned to virtue's day."


Bibliography

Alberge, Dalya. "Byron's lover takes revenge from beyond the grave." The Guardian, March 27, 2010. Web. http://www.theguardian.com/books/2010/mar/28/byron-and-shelley-were-monsters

O'Brien, Paul. "Prophet of the revolution." The Guardian, July 14, 2006. Web. http://www.theguardian.com/books/2006/jul/14/poetry.comment

Rosen, Michael. "Owning manuscripts is one thing: owning the contents is quite another." The Guardian, July 23, 2010. Web. http://www.theguardian.com/books/booksblog/2010/jul/23/owning-manuscripts-owning-contents

sexta-feira, 20 de março de 2020

Super Adventures With The Xbox Game Pass

You might be aware that Microsoft has a fantastic Xbox Game Pass deal right now. New subscribers can join Xbox Game Pass for a single dollar or pound, and get three months access to over a hundred games on PC and Xbox One, plus free months of EA/Origin Access, Discord Nitro and Spotify!

But what you likely don't know, is that I joined it like a week or two too early to get the three months! I only got one month! It's an actual tragedy. (Also I'm not getting paid for all this advertising I'm giving them and that sucks too.)

So this week on Super Adventures I decided to get three months' worth of gameplay out of my one month by playing too many games for not long enough each! I can't do a full post on each of them so I'm going to skip past the part where I try to be funny underneath screenshots and jump straight to the bit at the end where I sum up my first impressions. It's a bit of a change of format, but don't worry it's not going to stick.

I was really rushed last month (and I still am) so a few of these 'reviews' are just going to be me pointing out something funny I saw in the first ten minutes, right before I got bored and quit. You don't have to finish a game to know that it's bad, but giving it a few hours definitely helps and I didn't always do that, so don't take my complaining too seriously. I'm just showing off some of the games I played, because it felt like it'd be wasted opportunity not to.

Read on »

quinta-feira, 19 de março de 2020

Machine Learning For Beginners: Linear Regression Model In R - ScanLibs

Machine Learning for Beginners: Linear Regression Model in R

VC 1012, M.A.D.!

What, me worry? Not when I have M.A.D. from U.S.Games as this episode's game! Hoo boy. I hope you enjoy the episode. Next up is Robin Hood by Xonox. If you have any feedback for that game, please send it to me at 2600gamebygame@gmail.com by March 8th. Thanks so much for listening!

M.A.D. on Random Terrain
John Hall's website
Interview with John Hall by Sean Fitzgerald 
No Swear Gamer 426 - M.A.D.
No Swear Gamer M.A.D. gameplay footage
Get Matt's Repro Freeway patch on eBay

99005, Robin Hood!

Thank you all once again for your patience! Today's episode is about Robin Hood by Xonox. Xonox seems to be a company that people are split on, so tune in to see how it goes for Robin Hood. Next up is Z-Tack by Bomb. Please send me your feedback by March 29th to be included in the show. I will supply all the info about the game, you tell me your thoughts. Please. Stay safe out there everyone, I wish you all the best and I thank you for listening.

Robin Hood on Random Terrain
Thread on Atari Age by Arthur Krewat from Computer Magic
Computer Magic entry on GDRI website
No Swear Gamer 276 - Robin Hood 
No Swear Gamer Robin Hood Gameplay

segunda-feira, 16 de março de 2020

Download Naruto Shippuden Ultimate Ninja Storm 4 Road To Boruto For PS4

Download Naruto Shippuden Ultimate Ninja Storm 4 Road to Boruto For PS4

FPKG | CUSA06210 | Update v1.02 | 

  • Release Date: Out Now
  • Genre: Action / Fighting
  • Publisher: BANDAI NAMCO Entertainment Inc.
  • Developer: CyberConnect2 Co., Ltd.









With more than 13 million NARUTO SHIPPUDEN™: Ultimate Ninja® STORM games sold worldwide, this series has established itself among the pinnacle of Anime & Manga adaptations to videogames! NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 Road to Boruto concludes the Ultimate Ninja Storm series and collects all of the DLC content packs for Storm 4 and previously exclusive pre-order bonuses! Not only will players get the Ultimate Ninja Storm 4 game and content packs, they will also get an all new adventure Road to Boruto which contains many new hours of gameplay focusing on the son of Naruto who is part of a whole new generation of ninjas.
• All Ultimate Ninja Storm 4 Content in One Edition – Includes the Ultimate Ninja Storm 4 game, 3 DLC packs from the Season Pass (Gaara's Tale Extra Scenario Pack, Shikamaru's Tale Extra Scenario Pack, and the Sound Four Extra Playable Character's Pack), the all new Road to Boruto DLC, and all the previously exclusive pre-order bonus content
• New Generation Systems – With development made specifically to leverage the power of PlayStation®4. Road to Boruto will take players through an incredible journey of beautifully Anime-rendered fights!
• Huge Character Roster and New Hidden Leaf Village – Additional playable characters including Boruto, Sarada, Mitsuki, and Sasuke (Wandering Shinobi) and a new setting of a New Hidden Leaf Village
• New Collection and Challenge Elements that extends gameplay


domingo, 15 de março de 2020

I Remember 9/11, And All That Came Afterward...


Image used for criticism under "Fair Use."


I remember 9/11, and all that came afterward. I remember...

But I was only a child. A child uninterested in politics, war, religion, terror, or even New York City. No, my biggest concern on that day was getting to see Digimon that afternoon. I can't recall if anything out of the ordinary happened at Fulton Elementary that morning. Nothing stands out, so I assume the teachers kept matters quiet. They sought to prolong our innocence before it was violently broken.



When I turned on the TV that afternoon, I saw then-President Bush speaking amidst the wreckage of the Twin Towers. We had been attacked, brutally. I knew at once that there would be another war, they always began with murderous attacks. The Civil War began with an attack on Fort Sumter. World War I began with an attack on Archduke Ferdinand. World War II began with an attack on Pearl Harbor. The pattern had repeated itself. I was afraid. I thought that war was an activity relegated the history books, that there would be peace in my time. So when I saw the wreckage, I immediately wanted to block it out. Those three thousand that were killed, the impending war, the loss of innocence. Horrors such as this weren't supposed to happen in America, these were the tragedies of other countries. That illusion fell. I recall later that one of my middle school teachers was three when John F. Kennedy was assassinated. The news of this event interrupted her puppet show. At the time, she didn't care about the president's death. She just wanted to get back to her puppet show. I wanted to get back to my Digimon. Yet she was only a child, and so was I.

It was a long time before I understood the gravity of that day. Perhaps I still don't understand it, not entirely. Even now, my stomach gets unsettled whenever I see the videos of the planes crashing into those towers. The flames so red, the smoke so black, and the screams so piercing. It gnashed a hole into our psyche. The Pentagon, the brain of our defenses, was also crudely ruptured. Flight 93 was meant to assault the Capitol, the organ of our legislation, yet was stopped by the brave crew and passengers at the cost of their lives. This is what triumphed that day. Not the depravity of our enemies, but the heroism of our citizens. Few moments in American history, few, have revealed such an outpouring of solidarity and courage. In the rubble and white ash, police officers, firefighters, EMTs, the coast guard, and other first responders rushed into cataclysm. Many of them still suffer health problems as a result. Rick Rescorla, the head of security at the Morgan Stanley firm in the WTC, helped evacuate some 2,500 employees from the building at the cost of his own life. On that day, we were all weeping, but we were also inspired. As Shingo Annen said in "Luv (Sic.) Pt. 2", "All good souls lost may they rest in peace."

However, the years following the 9/11 attacks were dreadful, to say the least. By November of that year, we were at war with Al-Qaeda in Afghanistan, and the Taliban regime that gave them cover. Our military toppled the cruel government with great speed, but the campaign became entrenched in a manhunt for the Islamofascist Osama Bin Laden. Bin Laden was eventually killed by a committed team of Navy SEALS under the Obama Administration, an act who's legality is still debated. While the loss of Bin Laden is welcome, the war in Afghanistan had by that time devolved into a quagmire of poverty, corruption, and lawlessness. The revelations from Chelsea Manning and Wikileaks have done much to throw doubt into our continued presence there. If one compiles the casualties listed by Voice of America, roughly 54,255 to 69,255 have been killed (Dawi). 15,000 of those killed have been civilians, though most of those civilians were killed by the Taliban. My heart weeps for Afghanistan, is there an end in sight acceptable to them? I really don't know.

While the attempt the right the wrongs of 9/11 in Afghanistan could arguably be called heroic, much of what the Bush, and even the Obama Administrations did afterwards was anything but. What we needed following 9/11 was rational leadership, instead, we received a long train of abuses known as the War On Terror. Where do I begin? Torture became official public policy through "waterboarding", and worse, they tried to whitewash their crimes by labeling them "enhanced interrogation." Waterboarding was halted under Obama, though none of perpetrators were tried. With the Eighth Amendment flagrantly violated, the Bush Administration went on to violate the Fifth in the construction of the Guantanamo Bay detention camp. It gave the government carte blanche to detain "suspected terrorists" without charge or trial. Initially, the suspects were refused minimal protections under the Geneva Conventions, though a Supreme Court ruling later changed that. The Washington Post's Dana Priest also found that the CIA ran secret prisons she dubbed "black sites" on foreign soil. Untold numbers of "suspected terrorists" were detained in these places under obscure legal grounds, many of whom were sent to Guantanamo. Japanese internment for the 21st century. Obama has tried to close Guantanamo, but to no success. Another legally suspect action was the use of targeted drone strikes to assassinate "suspected militants", again, without trial, and more often than not killing civilians, subsequently sending these foreign populations into chronic states of fear. Obama has since expanded the use of drones into a defining feature of his foreign policy doctrine. By no means, though, were these injustices limited to outsiders, as American citizens also had their rights breached. The Fourth Amendment was next on the guillotine, as the NSA began to wiretap the phones of American citizens and collect their phone records without warrants. The whistle was blown on this in 2005 by The New York Times, with former NSA intelligence analyst Russ Tice contributing to the report. The whistle was blown again in 2013 by Edward Snowden and Glenn Greenwald, who revealed the warrantless collection of phone records by the NSA had continued under the Obama Administration. Yet hardly any crime of this tragic blunder known as the War On Terror compares to the invasion of Iraq.

During the Nuremberg Trials, the Tribunal declared in 1946 that, "To initiate a war of aggression is not only an international crime; it is the supreme international crime, differing only from other war crimes in that it contains within itself the accumulated evil of the whole," (The Economist). The shame of that whole Iraq fiasco was evident from the day Colin Powell gave his infamous "anthrax" speech at the United Nations, as he requested that they cover up the mural of Pablo Picasso's "Guernica." A meaningless speech, as the United States soon acted of its own accord, disregarding any approval from the Security Council. We were told Saddam Hussein had "weapons of mass destruction." No such weapons were ever found. Truth is the first casualty. Many on the Left believe that the invasion was primarily over control of Iraq's oil resources. I disagree. As Cold War historian, Melvyn P. Leffler, has examined the memoirs of various Bush Administration officials and concluded that,

"What is clear in the memoirs is that the administration went to war in order to deal with a range of perceived threats – not to promote democracy, not to transform the Middle East, and not to secure supplies of oil. All these matters, according to Bush, Cheney, Rice, Rumsfeld, Feith, and Tenet, were of secondary or tertiary importance, and mostly influenced behavior after "formal" military hostilities ended in early April 2003. "I did not think," insists Feith, "that a U.S. president could properly decide to go to war just to spread democracy, in the absence of a threat requiring self-defense." Rice reiterates, we "did not go to Iraq to bring democracy any more than Roosevelt went to war against Hitler to democratize Germany." Saddam's pattern of recklessness, she emphasizes, simply could not be tolerated after 9/11. Military officials concurred. The nexus of WMD and international terrorism, says Meyers, was ominous: if Iraq supplied WMD to al Qaeda, Osama bin Laden "would undoubtedly use the material. With the United States still reeling from the shock of the earlier anthrax attacks, this was a threat no one could ignore," (Diplomatic History).

No doubt, the Bush Administration saw the benefits of a steady oil supply and a U.S.-friendly ally in the region to counter Iran, but the primary motivation was to knock out any chance of another 9/11, not matter how irrational. Indeed, we saw just how irrational, as the road to Hell is paved with good intentions. Some 500,000 people died in Iraq. Iraq Body Count estimates that between 142,621 and 164,477 of them were Iraqi civilians ("Documented civilian deaths from violence"). Among the worst events to occur to Iraqi civilians was the usage of white phosphorus in Fallujah, which, like Agent Orange in Vietnam, succeeded in giving the Iraqi population all sorts of cancers and deformities. Another focal point in the war was the Baghdad Prison of Abu Gharib, where Iraqi prisoners were tortured by American soldiers. That Abu Gharib occurred at all, shouldn't shock us so strongly, as the Bush Administration had already made torture public policy at the time. Citizens tend to imitate the behavior of their governments. Many a brave American soldier fought and died in Iraq. Whatever valor they may have gained in defending their comrades or helping Iraqis is theirs alone. I'd confer none of it to Bush and his cronies. One such soldier was Tomas Young, made famous in the documentary Body Of War. Young was paralyzed as a result of the war and spent the rest of his life speaking out against it. Before his death, Young wrote an open letter to Bush and Cheney, condemning them as war criminals who stole American lives. One can only hope that they'll see justice before their time is through on this planet (though the prospect is unlikely).

So what did we get in exchange for all of this death in Iraq? Saddam Hussein, executed by hanging. Hussein was a deplorable tyrant, no doubt, who used chemical weapons against his own people and sparked the Gulf War of 1990 with his invasion of Kuwait. Yet the Bush Administration had no serious plans of what to do with the Iraqi state once it fell. They wrongly dissolved the Iraqi army, which had long suppressed Sunni and Shia tensions. Sure enough, an insurgency followed, and the Bush Administration made matters worse by installing Nouri Al-Maliki into power. Tribal man that he was, Al-Maliki clearly favored the Shiites in the state, further fanning the flames of sectarianism. Iraq soon devolved into a breeding ground for Islamist cults. When America withdrew her forces in 2011, Al-Qaeda flourished, as did the self-proclaimed "Islamic State." A shame that the Obama Administration would make a similar mistake in toppling tyrant Muammar Qaddafi of Libya. The fruits of that labor were made clear enough in 2012 with the death of Ambassador Chris Stevens in Benghazi.

Yet much of the violence in Iraq and elsewhere has been far removed from the ordinary citizen. The danger we've faced since 9/11 has more often come from domestic actors, rather than foreigners. We are more likely to be killed by our own neighbor than by an Al-Qaeda militant across the ocean. Since 9/11, America has suffered a string of mass killings in her own backyard: Aurora, Newtown, Isla Vista, Chapel Hill, the AME Church, and the Boston Marathon. What strings many of these massacres together, though not all of them, is ideology. It would be foolish the underestimate the prowess that ideas can have over the human mind, particularly bad ones. Having grown up in Sun Myung Moon's cult, I know this to be true. All that we see and do is made up of ideas. These killer's brains were infected with delusions. Eliot Rodger of Isla Vista was victim of the misogynist delusion, he believed that women owed him sex. Craig Stephen Hicks was victim of the anti-Muslim delusion, he believed that Muslims were inferior because they were religious. Dylan Roof was a victim of the white supremacist delusion, he believed that blacks were violently taking over the country. The Tsarnaev Brothers were victim to the Islamist delusion, they believed in the need to enforce their religion on others. Those who attacked us on 9/11 were also victim to this delusion. The Islamist delusion is rising with a similar fervor as the "new religious movements" (Scientology, Unificationism, People's Temple, etc) in the 1970's and 1980's. In the East, many are drawn to these ideologies because of their material situations. They are without economic security or opportunity, groping for some semblance of success in this world. These would-be Islamists may look on the prosperity of the West with envy, lest we forget the moral of Aesop's "The Fox and the Grapes": we often despise what we cannot have. Political opportunism also has its role. Ideally, we should achieve political goals through nonviolence and dialogue, yet such discipline is beyond those who are diseased with suicidal nihilism. Such desperation is evident is the eyes of those under an oppressive regime, disenfranchised of their land, or abused by foreign militias. In the West, we see people drawn to these Islamist ideologies who suffer from none of these grievances. They are indoctrinated early on, out of a genuine interest, perhaps, in finding a new identity, as many who fall under these ideologies are in an emotionally vulnerable state. Soon, their identities become melded to their ideologies, and are seduced by the romance of creating a caliphate through "holy war" or viewing a distorted picture of the United States as the "Great Satan." These ideas are no doubt helped by the preponderance of conspiracy theories which claim that 9/11 was an "inside job" caused by the CIA or Israeli Zionists.

What can be done to stop this madness? For those already far enough into their indoctrination to murder, torture, or rape, it seems that violence may be the only recourse to stop them. The Obama's Administration's efforts to bomb ISIS are a good step forward, as they've saved the Yazidis from almost certain genocide. Yet the Obama Administration should also examine the ways in which America's foreign policy contributes to our false image as "The Great Satan". He should take Malala Yousafzai's advice and stop the drone strikes, reconsider his armed support of the Saudi and Egyptian tyrannies, and continue to press for a peaceful settlement between Israelis and Palestinians. Though America can only do so much in these regards. Ultimately, our best weapon is critical thinking. The ability to think critically is what will give these young minds the capacity to combat these poisonous delusions. Critical thinking may also save us from supporting the vile behaviors of our government.

It has become impossible for me to separate the atrocity of 9/11 from the chaos that trailed behind it. Leonard Pitts Jr assured us that we would "go forward from this moment", saying, "As Americans we will weep, as Americans we will mourn, and as Americans, we will rise in defense of all that we cherish," (The Miami Herald). His words are as powerful today as they probably were then. Yet I can't confidently say that we've moved forward completely, as the legacy of the War On Terror still drags down the spirit our nation. It is as a tragedy without end, without law, without victory.

Truly, Americans have done well to reflect and meditate on the attacks. Make no mistake, 9/11 was a cowardly attack on our democratic values. Bin Laden wanted to rattle our soul. To an extent, I think he did. The moral compass of our nation is caught, deep in the wide, dark womb of uncreated night. At times, even with the best of leadership, we are distraught, directionless. In The Lord of the Rings, Frodo tells Gandalf that he wishes the none of the horrors brought on by the One Ring ever happened. The wizard responds, "So do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given to us." So, too, must America decide if she is going to live by the principles of a liberal democracy, or further neglect her sacred duties to her people and to the world at large. The American people showed great resilience, courage, and honor through the aftermath of 9/11, I see glimmers of these qualities every day as I walk the streets. It is these qualities that will be our salvation, and bring us out of the darkness of terror and delusion, in whatever forms they may take.
a more here: http://www.miamiherald.com/opinion/opn-columns-blogs/leonard-pitts-jr/article34661703.html#storylink=cpy

Only then, can we go forward from this moment.


Image used for criticism under "Fair Use."




Bibliography

Dawi, Akmal. "Despite Massive Taliban Death Toll, No Drop In Insurgency." The Voice of America, March 6, 2014. Web. http://www.voanews.com/content/despite-massive-taliban-death-toll-no-drop-in-insurgency/1866009.html

"Documented civilian deaths from violence." Iraq Body Count. Web. https://www.iraqbodycount.org/database/

Leaders. "The Nuremberg Judgement." The Economist, October 5, 1946. Web. http://www.economist.com/node/14205505

Leffler, Melvyn P. "The Foreign Policies of the George W. Bush Administration: Memoirs, History, Legacy." Diplomatic History, March 19, 2013. Web. http://dh.oxfordjournals.org/content/early/2013/02/23/dh.dht013.full?keytype=ref&ijkey=05KvFNKdRmwf3rQ

Pitts Jr, Leonard. "We'll go forward from this moment." The Miami Herald, September 11, 2001. Web. http://www.miamiherald.com/opinion/opn-columns-blogs/leonard-pitts-jr/article34661703.html

quinta-feira, 5 de março de 2020

Ishar: Trophy RPG


A minotaur takes apart my party while I hit him occasionally for 2 hit points.
           
Aside from its graphics and sound, which I began my first entry by praising, Ishar feels like a "lite" version of every game that inspired it. It's like it took a bunch of other RPGs but only copied their most superficial features. It has the character attributes, skills, and leveling of a lot of RPGs, but not with any depth or complexity. It has the switches and keys of a game like Dungeon Master but none of the challenging puzzles. It has a combat system that looks something like Might and Magic III or Eye of the Beholder, but it doesn't really get it right. It's like a movie with great cinematography but bad acting and not much of a plot.

I don't know how to judge its combat system. Either the developers screwed up or they deliberately did something different but in doing so introduced new problems. On the surface, it adopts a Dungeon Master convention of giving each character an attack button and having them trade attacks with enemies in real time. It even does one better by mapping the attacks to the function keys. The problem is that there's no cool-down, so it hardly makes sense to have all your characters attack. In fact, it makes the most sense to have the character with the best combat skills attack exclusively, keeping the others up front only as meat shields, to spread out the damage taken from enemies. The attacking character has to eat more often to regain stamina, but otherwise there's no downside.

I'm not sure I understand the little combat formation grid that you can activate on the right side of the screen. Each character has a unique symbol, and you can arrange those symbols on a 5 x 5 grid to make ranks and formations. It's not a bad idea, but I don't think the game really makes full use of it. Characters not in the front rank can neither hit nor get hit in melee combat, but beyond that, I don't see where the specific position and arrangement matter. Someone correct me if you know more.
             
This arrangement doesn't seem to do anything different than putting one character anywhere in the front rank and the other characters anywhere in the other four ranks.
            
The worst part about combat is how the game treats missile weapons and spells. If a character is equipped by a missile weapon, hitting the attack key doesn't launch it; it brings up a cursor so that you can click on the specific enemy that you want to target. Why is this extra step necessary? Melee weapons don't target specific enemies. If combat paused while you made your selection, that would be one thing, but instead enemies continue to attack while you take your hand off the keyboard and move it to the mouse to point at a specific enemy and click.

Spells are even worse. To cast one, even in combat, you have to click the "Action" button, then "Cast Spell," then the name of the spell, and then target it, all while enemies are pounding away.
            
Casting takes too much time to do in combat.
         
Both missile weapons and spells are a god-send, however, when you encounter the occasional enemy who refuses to advance. I wasted a lot of hours trying to melee a minotaur guarding a bridge with a morningstar in each hand. After several full-party deaths, I realized I could stand a square away and pelt him with arrows (albeit expensive ones), "Magic Missile" spells, and daggers until he finally collapsed.

A lot of spells are defensive or healing spells, and party members are useful for their other skills, including "Lockpicking," "First Aid," and "Languages." But you need far fewer than the four companions you can choose to go on the adventure.

As for the innovations with NPC interactions, they've mostly been annoying. The one time I tried to kick an NPC out of my party, the other characters voted to overrule me and keep him. Meanwhile, NPCs that I want to retain have a way of disappearing in the middle of the night, with all the expensive stuff I've bought for them, when we stay at inns.
         
Coward.
        
I broke off the last entry by suggesting that I was going to try to map the island, which I estimated at 100 x 400 and concluded was "big but not unmappable." That's the problem with doing multiplication in your head. I had calculated it at 4,000 squares, which is the same size as a dungeon of 10 levels of 20 x 20. In fact, 100 x 400 is actually equal to 40,000--not Fate: Gates of Dawn, but still a few too many to map unless you really love the experience. 

Upon studying the map in more detail, I realized that a map might be superfluous anyway. Kendoria is a large place--much longer east-west than north-south--but it's mostly made up of small islands interconnected by bridges. It doesn't take a lot of effort to comprehensively explore an island. You just run around its perimeter and crisscross the interior a few times.
            
Kendoria is less a "land" than an archipelago.
        
The game begins on the furthest-west island, which is divided into Fragonir to the north and Angarahn to the south. Fragonir had the village on the docks, while Angarahn had the other village I explored last time. Between the two of them, they have a strength trainer and an agility trainer, but I still haven't felt flush enough to use them. Angarahn has some encounters with orcs that seem to respawn. Enemies typically leave bags of a few hundred gold when they die, but it costs about 1,500 gold pieces to have a meal and a night's sleep at a tavern.

East across the bridge from Angarahn is a large island with Lotharia on the west and Fimnuirh to the east. Lotharia has a small village to its north with a spell trainer. There were several encounters with werewolves or maybe bears, probably bears because later I fought somethings that looked more like werewolves. Fimnuirh is a huge, empty area where I keep getting attacked by something that I can't see. I suspect that this is the "invisible lizard man" named Brozl that I learned about in an NPC's hut. The NPC told me that to kill him, I would need to use a Mental Vision Helmet, wherever that comes from. I'll need to kill Brozl because he has some magic rings that "protect from the dragon's fire."
           
I have no idea what race this NPC is.
         
There was an interesting encounter in Lotharia with a floating head calling himself "Azalghorm the Spirit," the messenger of the "Silmarilian Gods." He told me that we "could attempt" three quests, all of which would help us "when you finally have to face [the] evil Krogh." He said the quests were called "The Magician's Talisman," "The Exhausted Witch," and gaining possession of all of the rune tablets. I have no bead on the first two quests, but I found one rune tablet on a pedestal in Lotharia and the other on a pedestal in the dungeon.
          
The main quest turns into sub-quests.
          
East from Fragonir and north from Lotharia is a small area called Osthirod. There were some encounters with tall, powerful werewolves plus a hut where a "medium" offered to give me medical advice for 1,000 gold pieces. I took a screenshot of some kind of tall sentinel in armor blocking access to some part of the area, but I neglected to mark where it was.

Most of my NPC companions were killed by the bears and werewolves, plus some bandits that I met in Osthirod's neighboring nation of Rhudgast. I replaced them with a weird monk named "Unknown," a warrior named Fragorn, and a priest named Kiriela, who I found standing around the wilderness of Fragonir. Soon afterwards, Fragorn disappeared when we stayed at a tavern for the night, so I replaced him with a terribly effective "spy" named Nasheer. Unknown is kind of useless except for his "Magic Missile" spell and Kiriela is useless except for her "Healing I" spell. Golnal is just useless, but the party wouldn't let me kick him out. Aramir remains the best melee fighter.
          
Who's your god? Hugh Hefner?
        
Osthirod and Rhudgast occupy the same island, separated by a large, impenetrable thatch of forest. You have to cross between them on a small strip of land to the south. A pathway leads north from this strip of land to a dungeon entrance--the first in the game. There wasn't much of a transition as I entered the dungeon, and it was small enough that I suspect it exists on the same scale as the outdoor map and could be mapped on the same piece of paper with it.
           
The dungeon had some keys and levers but no puzzles.
          
The dungeon was small and to-the-point. There were some doors I had to find keys to open and some barriers I had to lower with a lever. Monsters included skeletons, giant spiders, and some behemoth that took a couple of reloads.
           
The photographer didn't make it.
        
The rewards for the dungeon were a few treasure chests, an empty flask, and a rune tablet.
          
Primitive cultures. They're always placing rune tablets on a pedestal.
             
All geography ultimately funnels to the land of Aragarth, on the far eastern side of the Osthirod/Rhudgast island. A bridge leads from Aragarth to what is essentially the second half of the game, and this is where I got bottlenecked for a time by a minotaur, until I learned how to kill him from a distance. On the other side of this bridge, I found the land of Silmartil, a much less hospitable place than the western lands. After I died at the hands of some barbarians, I decided I'd better do another loop around the lands I'd already explored and grind a bit.

I mostly need to start spending some money. I've been very stingy. My characters would probably do better with some more armor (so far, I've only found leather), helms, and shields, and everyone could train a few points in strength or agility perhaps. I need to stockpile more rations to restore Aramir's stamina, since every attack reduces it by 1%. If the dungeon respawns, that might be an easy way to earn both experience and wealth.
              
This is probably the key to character development.
         
Aramir is Level 6 now, everyone else either 3 or 4. I guess leveling affects maximum health and stamina, but as far as I can tell, skills are fixed from the beginning. (Unless they increase when you pay for attribute increases.) I'd probably do well to try to find better party members, but then again maybe I should be grateful that I have four of them who seem to get along and don't bail on me at night.

To recap, Ishar is a pleasant enough game, but one that doesn't grip me with its mechanics or its story. At least it's pretty to look at.

Time so far: 6 hours