sexta-feira, 29 de março de 2019

Top 19 Highest Paying URL Shortener 2019: Best URL Shortener to Earn Money

  1. Oke.io

    Oke.io provides you an opportunity to earn money online by shortening URLs. Oke.io is a very friendly URL Shortener Service as it enables you to earn money by shortening and sharing URLs easily.
    Oke.io can pay you anywhere from $5 to $10 for your US, UK, and Canada visitors, whereas for the rest of the world the CPM will not be less than $2. You can sign up by using your email. The minimum payout is $5, and the payment is made via PayPal.
    • The payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-20%
    • Payout options-PayPal, Payza, Bitcoin and Skrill
    • Payment time-daily

  2. Shrinkearn.com

    Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkearn.com website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
    Whenever any visitor will click your shortener URL link you will get some amount for that click.The payout rates from Shrinkearn.com is very high.You can earn $20 for 1000 views.Visitor has to stay only for 5 seconds on the publisher site and then can click on skip button to go to the requesting site.
    • The payout for 1000 views- up to $20
    • Minimum payout-$1
    • Referral commission-25%
    • Payment methods-PayPal
    • Payment date-10th day of every month

  3. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  4. BIT-URL

    It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  5. Linkshrink

    Linkshrink URL Shortener Service provides you an opportunity to monetize links that you go on the Internet. Linkshrink comes as one of the most trusted URL Shortener Service. It provides an advanced reporting system so that you can easily track the performance of your shortened links. You can use Linkshrink to shorten your long URL. With Linkshrink, you can earn anywhere from $3 to $10 per 1000 views.
    Linkshrink provides lots of customization options. For example, you can change URL or have some custom message other than the usual "Skip this Ad" message for increasing your link clicks and views on the ad. Linkshrink also offers a flat $25 commission on your referrals. The minimum payout with Linkshrink is $5. It pays you through PayPal, Payza, or Bitcoin.
  6. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  7. Bc.vc

    Bc.vc is another great URL Shortener Site. It provides you an opportunity to earn $4 to $10 per 1000 visits on your Shortened URL. The minimum withdrawal is $10, and the payment method used PayPal or Payoneer.
    Payments are made automatically on every seven days for earnings higher than $10.00. It also runs a referral system wherein the rate of referral earning is 10%.
    • The payout for 1000 views-$10
    • Minimum payout -$10
    • Referral commission-10%
    • Payment method -Paypal
    • Payment time-daily

  8. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  9. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  10. Dwindly

    Dwindly is one of the best URL Shorten to earn money online. It offers the opportunity to earn money for every person that views links you have created.
    Its working is simple. You need to create an account and then shorten any URLs with a click of a button. Go on to share your shortened URLs on the internet, including social media, YouTube, blogs, and websites. And finally, earn when any person clicks on your shortened URL.
    They offer the best environment to you for earning money from home. They have even come up with a referral system where you can invite people to Dwindly and earn as much as 20% of their income.
    It has built-in a unique system wherein you get the opportunity to increase your daily profits when you analyze your top traffic sources and detailed stats.
    Best of all, you get the highest payout rates. The scripts and the APIs allow you to earn through your websites efficiently.
    Last but not the least you get payments on time within four days.
  11. Cut-win

    Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  12. Short.pe

    Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  13. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  14. Al.ly

    Al.ly is another very popular URL Shortening Service for earning money on short links without investing any single $. Al.ly will pay from $1 to $10 per 1000 views depending upon the different regions. Minimum withdrawal is only $1, and it pays through PayPal, Payoneer, or Payza. So, you have to earn only $1.00 to become eligible to get paid using Al.ly URL Shortening Service.
    Besides the short links, Al.ly also runs a referral program wherein you can earn 20% commission on referrals for a lifetime. The referral program is one of the best ways to earn even more money with your short links. Al.ly offers three different account subscriptions, including free option as well as premium options with advanced features.
  15. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  16. Linkrex.net

    Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  17. Fas.li

    Although Fas.li is relatively new URL Shortener Service, it has made its name and is regarded as one of the most trusted URL Shortener Company. It provides a wonderful opportunity for earning money online without spending even a single $. You can expect to earn up to $15 per 1000 views through Fas.li.
    You can start by registering a free account on Fas.li, shrink your important URLs, and share it with your fans and friends in blogs, forums, social media, etc. The minimum payout is $5, and the payment is made through PayPal or Payza on 1st or 15th of each month.
    Fas.li also run a referral program wherein you can earn a flat commission of 20% by referring for a lifetime. Moreover, Fas.li is not banned in anywhere so you can earn from those places where other URL Shortening Services are banned.
  18. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  19. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.

MinishoterRS



MinishoterRS is a horizontal shooter by Peposoft which features multiple ships to choose from, each with it's own strengths and weaknesses in combat. Hold or tap the Z key rapidly to alternate between your ship's primary and secondary weapons. Use the X key to activate a temporary speed boost, handy for dodging bullets or reaching a certain spot on screen quickly. Press the F2 function key to cancel a selection or exit a game in progress at any time.

This release boasts more than ten stages, with different routes to undertake and end level bosses to defeat. Press the Alt and enter key to switch between full screen and windowed mode, or use the Q, W and E keys for the same effect. Additional omake bonuses are unlocked when you have beaten the game and fulfilled certain conditions.

Name: MinishoterRS
Developer: Peposoft
Category: Shooter
Type: Freeware
Size: 10MB
Direct download link: Click here

God Eater 3 Save Game

God Eater 3 PC/Steam Save Game


God Eater 3
 is the third main entry in God Eater franchise, developed by Marvelous First Studio and published by Bandai Namco Entertainment.


God Eater 3 Save Game Info:

Unlock All Movies, Music, and Voices (Deluxe/Ultimate Edition)
Defeat All Ash Aragami (Deluxe/Ultimate Edition)
Complete All Missions (Ultimate Edition)


God Eater 3 Save Game Installation:

1. Back up your original save data, in case something wrong happen you can revert to your old data

2. Extract "God Eater 3 Save Game.rar" using WinRar

3. Copy save folders to: "<Steam-folder>\userdata\<user-id>\899440\remote\"
or
"C:\Users\Public\Documents\Steam\CODEX\899440\remote\"


God Eater 3 Save Game Deluxe Edition:

save data contributed by louis_vuitton

Six Wands That Kinda Suck

So sometimes I like to try to rip off MERP (Middle Earth Role Play) for D&D ideas.  Today's idea started by asking the question, "Why do MERP wands suck so bad?"  Per the rules, wands can only hold 1 to 10 charges and they can contain no more than second level spells.

First and second level spells in MERP are pretty dang lame.  This is because MERP is the kid brother of RoleMaster, where spells run up to level 100.  It's a little like the passage in Holmes Basic D&D that points you to AD&D for the grown-up version of the game.  MERP explicitly makes that same sort of connection to RoleMaster.  This relationship is why I tend to think of MERP as the game for running the adventures of Men and Hobbits in the Third and Fourth Age, while RoleMaster is the system for Epic Elvish Nonsense of the Good Ol' Days.

So here's my answer to the question as to why MERP wands are so limited in power: they are pre-apocalyptic elvish disposable technology.  You go to the corner store, buy a wand for a specific household annoyance, use it once, then stick it in the junk drawer in your kitchen, and forget about it until you need it again.  In a world of hundredth level magicks, these prosaic devices are of no real consequence.  They're churned out by the dozen, enchanted en masse by schmucks who flunked out of the Alchemist Academy.  Here are six examples of the kind of drek these losers have unleashed on the world.  They are only considered treasure nowadays because the world has gone to crap.

Wand of Boil Liquid
Class Allowed: Magic-User/Elf/any arcane caster
Range: 10'
Charges: 1d10, can't be recharged

This device was developed for those rare times when the arcane fire in your elvish hearth goes out.  It's also useful when camping.  Use of a single charge brings to boil a volume of water, soup, coffee, etc. equal to 1 cubic foot (approximate 7 and half gallons or 28 liters) per round, up to a maximum volume of one cubic foot per level of the user or 10 cubic feet, whichever is lower.  When directed at creatures made entirely of water or ice, the wand will do 1 point of damage on the first round, 2 on the second, 3 on the third, etc.  No other lifeforms are affected by this wand.  The user must concentrate the entirety of the usage of the wand, or the effects are cancelled early.  To move at more than quarter speed or take any other action save utter a word or two will end the wand's effect.

Wand of Item Assessment
Class Allowed: Bards only
Range: touch
Charges: 1d10, can't be recharged

A tool used by junior lore-bards of old to help ensure equitable transactions in the marketplace, touching this wand to any non-enchanted item less than building size and expending a charge allows the user to determine its fair market value, with a margin of error of + or - 10%.  If used on an enchanted item, the wand returns a value of zero.  Artifacts and relics return a false value of d100 x 100gp.

Wand of Frost & Burn Relief
Class Allowed: Anyone who doesn't cast Arcane spells
Range: touch
Charges: 1d10, can't be recharged

Use of this household first aid device allows for the healing of 2d4 points of fire or cold related damage.  If fire and cold damage has not been tracked separately (after all, who does that?) assume that no more than 50% of current lost hit points have been due to heat or cold, unless the character has been exclusively fighting monsters that only do heat or cold damage.

Wand of Limbwalking
Class Allowed: Ranger only
Range: self only
Charges: 1d10, can't be recharged

This wand was issued to new recruits to the Rangers of the Great Forest, the area now known as the
Robyn Greenarse laughs at
your pathetic civilization.
Sea of Cinders.  Use of this device allows the wielder to walk (not run) on tree limbs as easily as they would on the ground.  Duration is one round per level of the user, up to a maximum of 10 rounds.  The wand must be held the entire durations of the Limbwalking, but no additional concentration is required.  The limb is not magically strengthened by this magic; it must support the users weight of its own accord.

Wand of Nasal Repair
Class Allowed: Cleric or Druid only
Range: touch
Charges: 1d10, can't be recharged

This item was once a minor component in the standard medical kit for elvish healers and parents of rowdy elf-children.  A single charge will repair any specific damage to the target's nose.  It will not regrow a lost nose completely, but a severed nose can be reattached if the nose is available and the wand used within 24 hours.  If a wound did hit point damage to the nose, it is healed d6 points.  Wounds to the face in general can be healed d4-1 points, while wounds to the head in general can be healed 0-1 points (50/50 chance).  Non-nasal areas are unaffected by this wand.

Wand of Vibrations
Class Allowed: Anyone who doesn't cast Divine spells
Range: 100'
Charges: 1d10, can't be recharged

The original use of this wand has been lost.  Or maybe the elves are too embarrassed to explain.  What is known is that it can cause any object up to 5 pounds in weight to vibrate rapidly for one round per level of the user, up to a maximum of 10 rounds.  Fragile or poorly constructed objects are likely to shake to pieces.  If used in combat, the wand can be pointed at an enemy weapon.  The wielder must save versus wands each round or fumble the weapon.  If no fumble rules are being used, the weapon is dropped instead.

quinta-feira, 28 de março de 2019

Neuroevolution In Games

Neuroevolution - the evolution of weights and/or topology for neural networks - is a common and powerful method in evolutionary robotics and machine learning. In the last decade or so, we have seen a large number of applications of neuroevolution in games. Evolved neural networks have been used to play games, model players, generate content and even enable completely new game genres. To some extent, games seem to be replacing the small mobile robots ubiquitous in evolutionary robotics and simple benchmarks used in reinforcement learning research.

Sebastian Risi and I have written a survey on neuroevolution in games, including a discussion of future research challenges. The main reason is that there was no survey of neuroevolution in games in existence; the other reason was that we wanted a tutorial overview to hand out to the students in our Modern AI for Games course.

A while back we asked the community to send us comments and suggestions for important work we might have overlooked. We received a lot of useful input and incorporated most of the suggested work. Thank you for very much for the help!

Now we are happy to announce that the paper will finally be published in the IEEE Transactions on Computational Intelligence and AI in Games (TCIAIG). We hope you like it!

TCIAIG early access:
http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7307180

A preprint of the manuscript is available here:
http://arxiv.org/pdf/1410.7326v3.pdf

First Impressions For February

The last month has been very busy for me.  So most of my gaming happened after hours with some amazing solitaire designs.  I discovered John H Butterfield, and his amazing games D-Day at Omaha Beach and RAF: The Battle of Britain 1940.  I also finally tried my first Leader series game with Hornet Leader.  Plus along with all that, I managed to grab a copy of The Hunters pretty much the day before it was announced that it was out of stock.  Aside from those, the only other game which was new to me was Guts of Glory, which I already reviewed.

Read more »

The Hunt Begins...For A Better Set Of Rules


Alien vs Predator: the Hunt Begins by Prodos Games began life as a very troubled Kickstarter campaign, followed by a high-priced retail boxed set, and despite being a massive fan of the Alien and Predator franchises, this kept me from showing much interest in the game. However, the release of a much more reasonably priced second edition, combined with my interest in the emerging category of skirmish/board game hybrids such as Conan and Mythic Battles, prompted me to take another look.

The components are, for the most part, very high quality. The miniatures look great, and the game's three factions are cast in different colors so you can start playing right away without struggling to tell who is who. The interlocking tiles that make up the board are quite nice too, with artwork that evokes the industrial look of the first two Alien films. The cards and counters leave a bit to be desired, but more on that later.

I wish I could say that the game lives up to the quality of its components, but unfortunately it is marred by convoluted rules, as well as some ill-considered graphic design that makes the rules, cards and tokens very difficult to read.

The basic structure of the game isn't bad at all. The board is constructed from the tiles based on the scenario being played, and as I already mentioned, it all looks great on the table. Players take control of either a large group of Aliens, a small group of human Marines, or 1-2 Predators, and from there it's a pretty straightforward move-and-shoot tactical game. However, the rules governing the moving and shooting are very obtuse and difficult to follow, with tons of modifiers and exceptions to keep track of.

One feature of the rules that seems like an interesting idea in theory is the use of what the game calls "ping" tokens. The idea is that at the start of the game, players don't know anything about their opponent's forces, so figures are represented by face-down tokens until the move into view of another player's team, at which time the token is revealed and replaced with a miniature. This semi-hidden movement seems quite thematic, evoking the tension-filled motion tracker scenes in the Alien films, but in practice it means that you're playing a fair amount of the game with flat cardboard disks instead of awesome-looking miniatures.

The stat cards for the figures are another problem, with very small white-on-black text that is impossible to read, and a system of symbols that is too involved to memorize, prompting constant referral to the rule book just to translate what's on your card.

A game element  that I do quite like is the addition of a deck of strategy cards for each player, themed for each faction. Cards such as Cloaking Field for the Predators, Covering Fire for the marines, and Acid Blood Splash for the Aliens allow players to introduce unpredictable elements into the game. There is also a deck of environmental cards that are drawn at the end of each round, creating effects that all players must work around. 7TV does something similar with its Gadget and Countdown decks.

Ultimately, I am a narrative gamer: what I want out of a miniatures game is a conduit into whatever world the game takes place in. The rules are there to provide a structure for that, and then get out of the way. The complicated rules system for AVP: The Hunt Begins seems aimed at tournament-level play, where being able to manipulate the rules to your advantage is more important than enjoying the theme and setting.

The miniatures and tiles are so good, though, that I'm really interested in finding another rules system I can use them for. There's a fan-created set of cards for 7TV detailing the Aliens, Predators and Marines, and a thread on BoardGameGeek dedicated to expanding the rules for the excellent Aliens board game published by Leading Edge Games in 1989. I've even thought of adapting the Aliens Predator CCG to include miniatures and more tactical movement.

Rating: 2 (out of 5) I'm reluctant to give this game a rating at all since the tactile components are so out of line with the game itself, but ultimately it fails to deliver a satisfying game experience.

quarta-feira, 27 de março de 2019

ASOIAF: A Song Of Ice And Fire Intro

This is my new jam.

A Song of Ice and Fire Miniatures game is one of the best table-top games that I've played in a long time.  No, seriously, and I don't say this often and without good reason.  At first, this game completely flew under my radar because I was wrapped up in other games.  Recently, I have been gearing up by re-watching all the seasons of Game of Thrones to prep myself for the final season.  One night, I remembered something:  Game of Thrones actually has a miniatures game!  After a quick jog down memory lane, I remembered that CMON created A Song of Ice and Fire Miniatures Game.

After a few weeks of hard research, reading over the free rules and looking at all the minis available to me, I started getting really interested.  Now, I would say that I'm fairly frugal and really like to do my research before getting into a game and I took my damn sweet time with this one.  As a competitive tournament player, I wanted a game that had enough depth to keep me engaged but at the same time, had super clean rules with longevity in both creative design space and strong game balance.  The last thing I wanted to do is throw money at a game that won't play well.  I was never the player who got in the game for the hobby side of things, it's all about the game and the rules.  Besides, the game was designed by a familiar name being Eric M. Lang and while I didn't really know Michael Shinall, any designer who has his own tactics podcast gets a thumbs-up from me.  I am a big fan of designers who play their own game competitively and actively teach the community to be better players.

Honestly, when I first took a look at the game, I was afraid that the game will not have enough options.  I mean, the game came out with Starks vs. Lannisers in the middle of the War of Five Kings but when getting the core set, you pretty much only have these as your first two full-fledged armies.  Now, that's not saying that there's not more available now, but having played games like Warhammer Fantasy and 40K growing up, I'm sure as hell spoiled for choices.  So many factions and armies to choose from I felt like I had near unlimited options when it comes to choosing units out of a codex or army book.  Now, this is completely different when it comes to competitive list building, but the general gist is that players that grew up with GW as an option are definitely spoiled for choices.  Even with Privateer Press games, you knew you had a lot of factions to play if you liked variety because it suited a lot of different playstyles.  This was my biggest worry jumping in the game but the more I studied, the more I realized that what they currently have in the game is more than enough to get started.  In fact, seeing how there are only 2 factions in the game right now, an epic crap ton of design space and a billion other things not released yet, the game can only grow larger with more factions and greater complexity.  That makes a competitive player like me very excited.  They just came out with Night's Watch and Free Folk, and they will definitely shake up the meta and take gameplay to the next level.

I might have gone pretty hard with my first purchase.

To get you guys pumped, let me throw out some highlights that really got me into the game.  I've been playing it pretty religiously, having played around 20 or so games since I got the game like 2 weeks ago.  Yes, I've been going that hard.  In fact, I would say one of the biggest draws in the games is that games take about 1 hour or 1.5 depending on the points size and experience of the players.  Each of these talking points below will probably get their own article in due time, but these are the highlights that stand out for me.

Here's what I fucking love about the game:
  • I love the fact that the rules are some of the cleanest rules I have ever seen.  It's almost like the game was designed with tournament play in mind in that there are very little questions I had out of the initial rules package.  The game seems like a perfect blend of complexity and speed with tight-wording and streamlined mechanics seen from other minis games.  The rules package itself is very lightweight and comes with all the nitty-gritty you need to get in and start playing.
  • Speaking of speed, I just love that the game puts movement trays back on the table and the units are ready to play.  I can get a package from Amazon to actively playing with that unit on the table in 5 minutes.  The minis are hard plastic, has great detail on them, and come with a movement tray for all the units to fit snuggly into.
  • The game uses alternate player activations with plenty of play and counterplay (via rules, tactics card, tactics board..etc) that allows for active engagement with the other player in all phases of the game.  I absolutely love games that go back and forth because it not only keeps players focused, but it generally leads to more even games where choices feel more meaningful because you have a chance to respond next activation.  It's not like you're just sitting there watching all your units get shot off the table.
  • The rules are light, but the game is very deep:  Activation order matters, the amount of drops you have matter (deployment and activation), the commander you choose matters, the control of the tactics board matters, your tactics cards and the order you play them matters, your list composition matters, the game mode and mission objectives matters, everything matters.  Part of what makes a good game great is how much the player influences the outcome of the game.  Looking back at all the games played so far, I can zero in on particular situations where if I did something different, I would have won.  This is important for me as a competitive player because less ambiguity means a more direct route to improving.
  • The tactics board by itself is a complete mini-game inside the existing game.  This really deserves its own section, but let's just say that NCUs count as activations and how you interact with the tactics board influences the units on the board, the tactics cards in your hand, and how you play the game as a whole.  It's absolutely awesome how it's so tightly integrated into the game mechanics while still making a ton of sense from a flavor and fluff perspective.  When Cersei Lannister is playing her games at court, your units really feel that on the battlefield.
  • There is so growth potential in the game that I can't fully wrap my head around it right now.  Right now, we have Lannisters, Starks, Neutral (with House Bolton units!), Free Folk, and Night's Watch.  There's a good amount of unit variety already but that's without most of the other major Houses in there as well.  Where is Baratheon, Tyrell or Greyjoys?  What about Daenerys and her dragons?  Can we even fit Dragons in a 40 point game?  Is there going to be an epic game format or the possibility to ally different houses with another outside of faction + neutral units?  The possibilities are near endless.
  • You can take 2 lists into a tournament event as long as they're from the same faction.  This has got me super excited because you essentially have a backup list to play to a specific matchup or game mode to maximize your chances on winning.
More armies to come!

Before getting into the game too much, let me just say that I'm planning a series of articles that go much more in-depth with list building, faction overviews, and competitive play.  There is a lot to talk about for this game and I want to take the time to write my out my journey with you.  I'll probably cover the Stark and Lannister overview next before going more into list construction.  Stay tuned!

terça-feira, 26 de março de 2019

Nelke & The Legendary Alchemists Save Game

Nelke & the Legendary Alchemists ~Ateliers of the New World~ PC/Steam Save Game


Nelke & the Legendary Alchemists ~Ateliers of the New World~ is a Japanese role-playing video game produced by Koei Tecmo Games. The Game was designed as the 20th anniversary title for the Atelier series.

Nelke & the Legendary Alchemists Save Game Info:

Complete All Citizen Requests
Develop All Sectors
Reach Max Friendship with Everyone


Nelke & the Legendary Alchemists Save Game Installation:

1. Back up your original save data, in case something wrong happen you can revert to your old data

2. Extract "Nelke & the Legendary Alchemists Save Game.rar" using WinRar

3. Copy save game to: "<Steam-folder>\userdata\<user-id>\886820\remote\"
or
"C:\Users\Public\Documents\Steam\CODEX\886820\remote\"


Nelke & the Legendary Alchemists Save Game Download Link:
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The Art Of Video Games: Doki Doki Literature Club


SPOILER ALERT: Plot details follow for Doki Doki Literature Club and School Days






By now, most everyone knows that Doki Doki Literature Club is subversive in some way, but I imagine that those first few who downloaded the game suspected nothing of the sort. On the surface, it looks like a regular dating visual novel, with four different anime archetypes ready to fall for you. The game can be played for free, is fairly short, and has little to with literature, so it would otherwise be forgettable, and yet...

Despite not being from Japan, Doki Doki perfectly mimics the standard visual novel formula. You are pushed by Sayori, the ditzy best friend who probably has a crush on you, to join the high school's literature club. The club's members include Yuri, the quiet, but well-endowed kuudere who enjoys horror, Natsuki, the abrasive tsundere who has taste for cute things like baking and manga, and finally the leader, Monika, the well-rounded leader of the club who weirdly resembles Sailor Jupiter.  You are assigned to write poems for the club each night, picking out words associated to the interests of whomever you want to get closer with. These choices get you into some genuine romantic moments, from popping chocolate into Yuri's lips or tasting the cream off of Natsuki's finger. You can get so wrapped up in the heat of the moment, that you forget about the other shoe that's due to drop, and drop it does.

Sayori, it turns out, is depressed. She's only cheerful when you're around, a delightful distraction from her deteriorating state. We get a hint of this from her last poem, When she confesses her love for you, you can either accept her as lover or friend. It doesn't matter, because the end result is the same. The next morning, you enter her home and find her hanging by a rope. This is by far the scariest and most unsettling part of the game. The lack of blood and creepy music certainly help in that measure. It's fitting that Sayori's suicidal depression isn't cured by a confession of love, as that is hardly ever the case in real life. Some things are out of our control.

From here on out, the game devolves into psychological horror. You are encouraged to start a new game, with Sayori's face blurred on the menu screen. You join the club afresh, but Sayori has been erased from existence. Occasionally the game glitches, with unreadable text and distorted faces. Like the music genres of vaporwave and future funk, Doki Doki reuses the generic computer effects we're all familiar with for aesthetic effect. Further, we see that Yuri and Natsuki are far more distressed than they entail. Their poetry starts to reflect this. It's implied that Natsuki is neglected or abused at home, and that her short stature is due to malnutrition. Yuri jokes about her scrounging for coins under the vending machine, while Monika tosses her a candy bar and she gobbles it up like a dog. Her love for manga is an escape. If you neglect Natsuki, there's a jump scare where her neck snaps at a right angle, and she rushes toward you. Yuri's shyness hides her extreme possessiveness of you. She is also masochistic, taking breaks at the drinking fountain to cut herself. Yuri isn't a yandere who would harm others for your love. She would only harm herself. So when she confesses her love, the ecstasy of emotion is so great that she stabs herself to death. You are left with her corpse for the weekend while unnerving music drones on. This is where making multiple saves is useful. Go to an earlier save, and you'll be made to spend the weekend with "Only Monika." Even the movement of the mouse is restricted to force your hand.

Here we see the game's mastermind, Monika. You sit in an empty classroom with her, while space drifts in the windows. In a fourth wall break worthy of Metal Gear Solid, Monika reveals that she knows her reality is a video game. So whenever you quit the game, she feels the pain of death. What Monika wants more than anything is to be "best girl" and loved by the protagonist, but she's never picked. Monika is most well-rounded of the four, and so, the least "dere". She isn't an kawaiified exaggeration of certain traits into a character. Monika even makes note that few would be attracted to actual personalities like Yuri or Natsuki in real life. All that makes them human is stripped away, while only the cutest parts are retained. Monika, however, is the yandere of this story, deleting the character files of the other girls from the game to eliminate the competition. Now she has you trapped to stare at forever. Try and quit the game, and she'll be right waiting for you when you restart. The only way to defeat her is to delete her character file from the game. A rather clever option. You start the game over again, with Monika gone from the club, and Sayori now realizing that she can be in control of the game. To keep things from repeating themselves, Monika decides to destroy the game in its entirety. The tragedy of Monika is that all she wanted to do was be loved, but was trapped within a system where that was impossible. By the end of the game, her only true act of love is to let you go.

The visual novel, School Days, could be considered the spiritual progenitor to Doki Doki Literature Club. The anime adaptation, which follows the game fairly well as a harem anime, takes on one of the "bad endings" as its finale. Makoto, the protagonist, had treated the girls around him like meat, sleeping with them and throwing them out. So one of the girls he's cheated on, Sekai, stabs him to death out of jealousy. Makoto's other girlfriend, Kotonoha, returns the favor by, not only killing Sekai, but opening her womb to ensure she wasn't carrying Makoto's child. Kotonoha then takes her dead boyfriend's head with her on a "nice boat." An ending as ridiculous as it was shocking. Some argue that School Days is a subversion or deconstruction of harem anime and visual novels, since it features the consequences of cheating on all these girls. This interpretation gives the story far too much credit. In order to deconstruct something, you must first construct it. The School Days anime has a superficial understanding of what draws people to the girls in visual novels. The anime assumes that we'd just all want to sleep with them like Makoto. If people only wanted to have sex with visual novel characters, they'd be watching hentai. People play visual novels because they also want an emotional connection with the personalities, but there is no intimacy in School Days. We don't care about any of these characters. We pity them, yes, but we don't care for them. Doki Doki strings you along long enough to make you care for Natsuki, Yuri, and Sayori. That is what makes their dark turns all the more horrifying to watch.

Doki Doki also fits well within recent trends in anime that meditate on the nature of fantasy and escapism. Porter Robinson and Madeon's Shelter music video features a survivor of the apocalypse who lives in a simulated reality to forget her loss. Gainax also did two anime music videos of this nature during their Anime Expo. The first, ME!ME!ME!, by Daoko and Teddyloid, was about an otaku forced to confront the virtual girls he become attached to. The second, Girl, also by Daoko, portrayed a lonesome girl lost in her own sexual imagination. The isekai ("parallel world") anime, Re:Zero, stars a protagonist is transported to a fantasy world, and thinks that, knowing all the tropes, he'll waltz right into the elf-girl's lap. Yet his ego and arrogance, which often succeed in shonen genres, lead him into disastrous choices. The game could've suffered to make better use of literary reference, being that this was supposed to be a "literature club." The best we get is a name-drop of Shel Silverstein. A shame that the game didn't mention Stephen King's Misery, Murakami Ryu's Audition, or Gilligan Flynn's Gone Girl. Maybe I ask for too much, but the dearth of literature in the "literature club" is sheer wasted potential.

Regardless, Doki Doki Literature Club is a video game that plays with the idea of video games, particularly visual novels, and what we want when we play them. For a visual novel, it's nowhere near as involving as, say, Danganronpa, but it plays with your assumptions in how to go about playing one. It makes you stop and think.



The Art Of Video Games


"The Art Of Video Games: Tetris."
http://sansuthecat.blogspot.com/2014/11/the-art-of-video-games-tetris-at-30.html

"The Art Of Video Games: Pac-Man."
http://sansuthecat.blogspot.com/2015/05/the-art-of-video-games-pac-man-at-35.html

"The Art Of Video Games: Super Mario Bros."
http://sansuthecat.blogspot.com/2015/06/the-art-of-video-games-super-mario-bros.html

"The Art Of Video Games: Super Smash Bros."
http://sansuthecat.blogspot.com/2015/06/the-art-of-video-games-super-smash-bros.html

"The Art Of Video Games: Final Fantasy VI."
http://sansuthecat.blogspot.com/2016/01/the-art-of-video-games-final-fantasy-vi.html

"The Art Of Video Games: Pokemon."
http://sansuthecat.blogspot.com/2016/05/the-art-of-video-games-pokemon.html

"The Art Of Video Games: The Legend Of Zelda."
http://sansuthecat.blogspot.com/2016/05/the-art-of-video-games-legend-of-zelda.html

"The Art Of Video Games: Final Fantasy IV."
http://sansuthecat.blogspot.com/2016/06/the-art-of-video-games-final-fantasy-iv.html

"The Art Of Video Games: Kingdom Hearts."
http://sansuthecat.blogspot.com/2016/06/the-art-of-video-games-kingdom-hearts.html

"The Art Of Video Games: Kingdom Hearts II."
http://sansuthecat.blogspot.com/2016/12/the-art-of-video-games-kingdom-hearts-ii.html

"The Art Of Video Games: The Last Of Us."
https://sansuthecat.blogspot.com/2017/06/the-art-of-video-games-last-of-us.html

"The Art Of Video Games: Persona 4."
https://sansuthecat.blogspot.com/2017/07/the-art-of-video-games-persona-4.html

"The Art Of Video Games: Danganronpa."
https://sansuthecat.blogspot.com/2017/07/the-art-of-video-games-danganronpa.html

"The Art Of Video Games: Final Fantasy VII."
https://sansuthecat.blogspot.com/2017/07/the-art-of-video-games-final-fantasy-vii.html

"The Art Of Video Games: Persona 3."
https://sansuthecat.blogspot.com/2017/08/the-art-of-video-games-persona-3.html


"The Art Of Video Games: Persona 5."
https://sansuthecat.blogspot.com/2017/12/the-art-of-video-games-persona-5.html





List Of Top 10 Video Games Villain Deaths (Video)

Top 10 Villain Deaths

top-10-video-games-villains

Here is a list of top 10 video games villain deaths. Needless to say, spoiler alerts to those that may have not finished these games. This covers some of the hardest and most relentless video game
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sábado, 23 de março de 2019

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